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If Sublime Text 2 support is required, the next best thing would be something like this combination of plugin and an associated key binding (which I think should work there, but I don't have a copy to test with): _password = ""Ĭlass ExampleFiveCommand(sublime_plugin.WindowCommand):
#Sublime text editor plugins user input password
I'm not sure if this setting is supported in Sublime Text 2 though it's used in Sublime Merge's password input when you're entering passwords there, so possibly it was added around then. ssage_dialog("Password entered: '%s'" % password) Panel = _input_panel("Enter Password", "", self.on_done, None, None) With all of that said, the simplest example of something that does all of this is the following, which uses the password setting to tell the input panel that no matter what is typed, it should be obscured: class ExampleFourCommand(sublime_plugin.WindowCommand): You would also need to take care of the case of the user moving the cursor inside the panel as well (such as inserting characters). Similarly if the length of the password changes you need to throw characters that you've saved away because someone has removed a character or characters from the input. To get around that you would need to check the password given in on_change to see what characters it contains that are not * characters to know what was actually typed, and then keep that separate so that you keep the text as the user is editing it. Now the on_change() handler will only re-open the input handler if the text changes.Ī consequence of this is that the text that ultimately gets returned to you is the initial text with your edits, so when on_done is finally called, the text that it gets is going to contain all * characters due to the manipulations here. _input_panel("Sample", stars, None, self.on_change, None) _input_panel("Sample", "", None, self.on_change, None) To get around that you need to have a guard in place that stops this from happening for example: class ExampleThreeCommand(sublime_plugin.WindowCommand): So essentially your problem is that when the input panel opens, it tells the on_change() handler about the initial text, and your command responds to that by immediately opening the input panel again, which does the same thing and then kaboom. If you invoke the command and then immediately look in the Console without interacting with the input, you see this: > n_command("example_two") _input_panel("Sample", "Initial Text", None, self.on_change, None) The reason why this is happening is perhaps best illustrated with this simple example: class ExampleTwoCommand(sublime_plugin.WindowCommand): Write some bytes to REPL’s outgoing stream.As written above, when I invoke your command it crashes the plugin host with a RuntimeError of maximum recursion depth reached.
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ReplReader pump that keeps polling this method. ReplManager will set up a separate thread with a Read and return some bytes from REPL’s incoming stream, blocking as A REPL over SublimeText’s internal Python interpreter.Īll these can be found in the plugin’s repl/ subdirectory.Ī REPL class is expected to provide a standard interface for SublimeREPL integration: read_bytes ( ) ¶
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This is only used by Execnet Python integration This is only used by PowerShell integration. There are three integrations that provide their own classes: Presumably having been spawned externally, and the REPL connects to it over The process is connected to the output and the input of the REPL Running in the REPL is a subprocess of the editor. Class SubprocessRepl for subprocess-based REPLs.New integrations canĮither provide their own class, or use one of the base classes that ship with For this reason, actual REPL configuration is concentratedĪll REPL instances are descendants of Repl. This allows the command paletteĬonfiguration to specify a reference to the REPL configuration command instead The configuration item until one is found. Item and the name of a file where the configuration is stored, and scans theĪvailable Sublime configuration folders for the file and within the file for Its function is to execute another command. This command is a wrapper that is used in the command palette configuration. Latter is achieved by the command run_existing_window_command (class It is obvious that the REPL configuration is concentrated in the menu files,Īnd the palette configuration only refers to those by ID and file name.